﻿package mortal.game.scene3D.player.entity
{

    public class Game2DOverPriority extends Object
    {
        public static const NPC:int = 100;
        public static const Drop:int = 50;
        public static const Use:int = 40;
        public static const Pet:int = 30;
        public static const Monster:int = 20;
        public static const Pass:int = 10;
        public static const Jump:int = 10;

        public function Game2DOverPriority()
        {
            return;
        }// end function

    }
}
